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Race seven AI riders through town streets, suburbs and country roads. Everyone can kick everyone: closer kicks hit harder and heavy blows knock riders off. Slide, get up, run back to the bike and rejoin. Watch for pedestrians, two-wheelers, cars and signalized cross traffic; racers ignore the lights. Phones favor portrait, with a right joystick and left kick buttons; landscape also works.
desktop, tablet, mobile. Single player against AI rivals.
Race one lap against seven AI riders using Arrow Up/Down for throttle/brake, Arrow Left/Right to steer, Z/X to kick left/right. Touchscreens use a bottom-right joystick and two left kick buttons simultaneously. Phones favor portrait; both orientations work without a rotation gate. AI riders attack one another as well as the player. Kicks have large wind-up and extension; damage increases at closer lateral/forward distances. A sufficiently heavy hit ejects the rider even from full condition. The fallen bike slides with momentum; the rider tumbles, gets up, automatically runs to it and remounts, with brief protection. Vehicle crashes depend on relative speed: fast car impacts eject riders, low-speed bumps slow and damage them; pedestrians stumble and slide, while bicycles/scooters tip over. Sparks and dust show impacts without gore. Travel through towns, suburbs and farmland, including three signalized crossroads with crossing traffic. Ordinary cross traffic follows signals, but player and AI racers do not brake for lights. Complete the lap for eight-rider results and a local best time. Esc/P pauses; M toggles sound. Each load is muted, with no AudioContext before explicit opt-in. Focus loss, Info, pause and resize clear held controls; pause freezes recovery, traffic and signals. No online multiplayer or editor. Touch play suppresses menus, text selection, dragging, page scrolling and gesture zoom.
Free to play. No downloads or sign-up. Sound starts off; enable it manually.
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